White Tiger

Warning This unit is not released yet, provided information can be changed later or may contain inconsistency!

White Tiger

General information

Description: White Tiger uses its violent White Tiger Spirit to crush the enemy’s defense line where it is weakest, and activates its plague powers to turn the battle situation around.

Class: Charging

Class Description: Charge: Charging units attack enemies in the back row, increasing Critical Hit DMG against Ranged and Caster units.

Faction: Fortress

Race: Divine Beast

Members: x1

Rank: Commander

Starts:

Unit Soul: Tool_3809

Position : White Tiger uses its violent White Tiger Spirit to crush the enemy’s defense line where it is weakest, and activates its plague powers to turn the battle situation around.

Basic stats

Base HP: 6138.8

Base ATK: 1078.2

Unit Upgrade: Unit EXP Upgrade cost per Level

Grade
Green 424.25 10.0 3648.675
Blue 848.5 20.0 7297.35
Blue +1 1272.75 30.0 10946.025
Blue +2 1781.85 42.0 15324.435
Purple 2290.95 54.0 19702.845
Purple +1 2800.05 66.0 24081.255
Purple +2 3394.0 80.0 29189.4
Purple +3 3987.95 94.0 34297.545
Orange 4581.9 108.0 39405.69
Orange +1 5260.7 124.0 45243.57
Orange +2 5939.5 140.0 51081.45
Orange +3 6618.3 156.0 56919.33
Orange +4 7297.1 172.0 62757.21
Orange +5 8315.3 196.0 71514.03
Red 9672.9 228.0 83189.79
Stars Extra ATK ATK Speed Extra DEF Extra HP
3x 118.79 0.55 5.4 681.086
4x 135.76 0.58 6.1 778.384
5x 152.73 0.6 6.8 875.682
6x 169.7 0.63 7.5 972.98

Equipment

I Equipment Basic stat 1 Basic stat 2
UnknownEquipment_8091 UnknownEquipment_8091 ATK DEF
UnknownEquipment_8092 UnknownEquipment_8092 HP DEF
UnknownEquipment_8093 UnknownEquipment_8093 ATK DEF
UnknownEquipment_8094 UnknownEquipment_8094 HP DEF

Exclusive

Combination Info

none

Skills

Ultimate Skill: White Tiger Spirit

Description: Summons a White Tiger Spirit to attack the target unit, dealing damage equal to % of own ATK and inflicting 2 random debuffs to enemy units within a large range. These include Slow, Bleed, Burn, Blind, Static, Plague, and Disease.The debuffs last for s. The skill CD is 15s. If the target unit is a 1-man unit, the White Tiger Spirit deals additional damage equal to % of Max HP.

Regular Skill 1 : First Strike

Description: Increases White Tiger’s Unit DMG by % and Attack Speed by %. White Tiger has a % chance to become immune to damage dealt by Flying units. White Tiger becomes immune to Stun and decreases the DEF of enemy units within a large range around it by %.

Regular Skill 2 : Plague Extermination

Description: Increases White Tiger’s Unit DMG by %. Increases White Tiger’s Unit DMG by 5%, Unit DMG Reduction by 5%, and Critical Hit by 75 for every debuff the target has. Stacks up to 5 times. White Tiger casts <Plague Extermination> on enemy units within a small range, dealing damage equal to % of own ATK to enemy units for every debuff they have. CD is 30s. Pre-CD is 15s. (Valid debuffs include: Slow, Bleed, Burn, Blind, Static, Plague, Disease, and Turmoil)

Regular Skill 3 : Hide

Description: At the start of the battle, increases White Tiger’s Unit DMG Reduction by %. For the next 30s, decreases White Tiger’s Unit DMG Reduction by % and increases Attack Speed by % every 2s. If it is resurrected, the decrease in its Unit DMG Reduction and increase in its Attack Speed are stacked afresh. Attacks have a 20% chance to inflict Turmoil on the target unit for 5s. <White Tiger Spirit> is triggered once every 7 attacks.

Faction Special Skill I : Plague Strike

Description: Fortress units are good at spreading the plague, and increase unit’s damage by % when fighting against units suffering from the <plague>

Faction Special Skill II : Rise of Vitality

Description: Fortress units are adept at battlefield healing, increasing their HP regeneration (restore HP every 3s) and receiving % life drain

Regular Skill 6 : Heated Hunt

Description: When 3 Fortress units are deployed, increases own Unit DMG by % and Penetration by . The first time <White Tiger Spirit> is cast, the <Heated Hunt> domain forms, which expands as the skill levels up. The domain exists for 15s. The domain forms once every 30s after that.

Relevance

Roster Connection

  • Fortress (Fortress Rosters)
  • Charging (Charging Roster)
  • Commander (Commander)

Hero Bonus

Talent

  • Attack
  • HP
  • Attack Speed
  • unit Damage

Talent Enhance: Charging Talent Potion

Awaking

Awaking Details

Is it possible right now? NO

Awaking Name: null

Awaking Description: null

Technical info

runart: 1

summon: 1

defshow: 1.0

Rush: 2

Speedattack: 160

Attack Show: 1.0

Attack Area: 80

Attack Range: 300

Attack Speed Show: 1.0

Defense Show: 1.0

Score: 1630

HP Show: 1

disrdcvol: 40

Dead Type: 1

s: 4

label1:

speedmove: 120

posclass: 3

talk1: No one can break my lance!

talk2: Only the dead stand before me!

talk3: I stand fast for my home and my country!

Updated: